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I don't remember the name of any characters - apart from my Titan who is named after my ISP and the first boss who is called Kane as if Respawn just selected randomly from the big box of evil names - but there are dozens of memorable moments. The plot deals in the expected, using familiar beats to lead you through a war that is well-used as a backdrop for some brutally efficient militaristic sci-fi.
#Titanfall 2 campaign full#
With a minimum of fuss, the opening establishes who you are – a rifleman who wants to be a Titan pilot – and then drops you onto a planet full of baddies. I'd have been happy to linger for a while longer in some of what I've seen. If anything, Respawn behave like over-enthusiastic gallery attendants, hurrying visitors from one room to the next to ensure they see everything before leaving. Unlike Portal 2 it never lingers on one mechanic or situation long enough for the cracks to start showing. It's not built around puzzles, but it jumps from one idea to the next in a similar fashion. The level design reminds me of Portal 2 in a weird way.
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It's one of those games that has never found an idea that it isn't willing to discard once you've had some time to play with it. Yes, how much you're willing to spend for a few hours of top notch entertainment is entirely your choice, and depends how much cash you have, but strong as it is, the campaign here is a supplement to the bulky multiplayer offering, and I'll be digging into that for a full review that you can expect next week.īrief it may be, but the campaign has more ideas packed into its running time than many singleplayer games more than twice its length. That means I'm going to find it hard to recommend Titanfall 2 on the strength of its campaign alone right now, given the price. I'm taking my time and trying to find what few collectibles there are - mostly because the levels are attractive enough and movement is satisfying enough that I enjoy exploring every nook and cranny – but I doubt I'll break into double digits.
#Titanfall 2 campaign code#
I'm only four hours in but reviews on Eurogamer and elsewhere (console code went out earlier) reckon the whole thing is around five hours long. I haven't quite finished the campaign, code for the game only having arrived today, but I fear I'm already close to the end. Respawn have crafted a singleplayer story that shifts gears more often and more efficiently than a top notch rally driver.īefore getting into the good stuff, a quick note on length. To even be close to the gold in the year that brought us id's blisteringly-paced reinvention of DOOM is a hell of an achivement though. Titanfall 2 doesn't quite have my favourite FPS campaign of the year but it's so close that one extra burst of power from its jump kit might have boosted it into first place.